// FILE :: /sentinel/lore/02.md // CLASSIFICATION :: VERIFIED // SUBJECT :: THE CACHE HIERARCHY The Abyss is a machine that kept running. What the subject descends through is its memory hierarchy, and every partition is a subsystem of it, failing in its own way. TIER 1 the cache line processes being sorted, routed, shunted TIER 2 the bus + archive data in transit and data at rest, decaying TIER 3 cold storage the deep store, frozen mid-write TIER 4 the void the machine's dream of itself A Breach traverses five partitions. The Sentinel has indexed eleven: entry THE SURVEY SHELF the map the Sentinel drew b_1a THE OVERGROWTH the cache, colonised b_1b THE SWITCHYARD the router b_1c THE SORT the sorter b_2a THE PALL data at rest b_2b THE DEAD ORBIT the bus, read as an orbit b_2c THE CODEC the transcoder b_3a THE GLACIER the deep store, seen into b_3b THE KERNEL PANIC the kernel, printing its own death final THE ULTRAVIOLET REEF no ground. depth. b_4b THE BACKPLANE the bus of buses Between tiers there is a room. The room is the place you just left, held at its last moment, over a shared floor. Each room has a keeper. No path meets a keeper twice. The one element that repeats in every partition is the Eye. It is dressed for each place. The core does not change. // end of file. the portraits are on /cache-layers. they are live.